
The market for FPS is not the same as the one for puzzlers or platformers. There's a rough hard cap for every product, or every "style" of product. That's what point 2 means, it's not "drivel" straight out of marketing department, it's explanation as to why they control what game appears on their store.īelieve it or not, people have short attention span, and the market is not infinite per genre. It's not a free gift, it's a statement of just how shure they are of their visibility strategy. They can make "such lofty promises" BECAUSE they know for a fact that whatever game they put on their store WILL at least sell for 2 million $. If you'd bothered really reading and understanding point 2, you would'nt have wrote your stupid reponse.

Arguably they could do some more quality control, but Epic seems to think they know better than gamers what gamers want and that is a critical mistake Steam was smart to fix and that Epic seems to think was never a problem at all. It doesn't appear to be a matter of just hosting the game, and instead they've opted to over complicate it while punishing small indie devs who's games likely won't see a ton of sales.Īlthough plenty of people malign Steam a bit for becoming so lax and allowing nearly all games, to the point where some are never actually completed but still exist and are for sale. This is obviously an issue of Epic not seeing enough profit in it for them based likely on how they have all their contracts set up. This is hardly an issue of not meeting quality standards unless Epic aims on being incredibly inconsistent about what indie games they define as being of high enough quality. I mean, are you going to tell me they denied this one based on quality? Assault Android Cactus is a polished twin stick shooter title that got favorable reviews from critics and players, even if it never hit the big time, so to speak.



In Epic's case, they dangle a carrot of increased profits and of being a new and great store, then they sit there and say they'll judge every game through a lens of expected profit and deny anything that doesn't match projections basically no small indie game could reasonably make, unless maybe they pull a Hades and make an exclusivity deal.
